Act
2
Act
2
Arc Type
Campaign
Arc Type
Campaign
Status
draft
Status
draft
Branching Points
Alien DiplomacyFading Investigation Priority
Branching Points
Alien DiplomacyFading Investigation Priority
Act 2: Cosmic Resonance
Overview
Act 2 expands the scope from the Awakening Station to the wider galaxy. The player explores the Quantum Highways and makes First Contact with alien species. The thematic focus is on diplomacy, ancient history, and the realization that humanity is part of a much larger (and endangered) ecosystem.
Setup
The player arrives at the Consciousness Academy but is quickly pulled into a mission to investigate a "Reality Thinning" event near the Nebula Ruins.
Progression
- The Academy: Brief period of advanced training and meeting other wielders.
- The Mission: Sent to the Nebula Ruins with a team of Archaeologists of Truth.
- The Encounter: First meeting with a Quantum Warden. The player must use Consciousness Translation to avoid a fight.
- The Void Singers: Meeting Ambassador Vex at The Confluence. The player learns about the Consciousness Wars.
- The Escalation: The Fading claims a small outpost. The player witnesses the "Dissolution" of reality firsthand.
Branching Points
- Alien Diplomacy: Do you side with the human-centric Human Collective or the pan-galactic United Alliance?
- Investigation Priority: Do you focus on finding a "cure" for the Fading or finding out who the Architects were?
Resolution
The player recovers an Architect Sigil from the ruins, which points toward the Primordial Archive. Vera Solstice goes missing during a Fading event, leaving the player to lead the investigation.
Design Notes
- Exploration: Focus on the scale of the galaxy.
- Mystery: Introduce clues about the artificial nature of the quantum layer.
- Stakes: The "missing mentor" trope provides personal motivation.
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