A BYOK PRODUCT

Spite

Build out of spite.

Characters that remember Quests that branch Economies that break Factions that betray Dialogue that cuts Bosses that matter Locations with history Items with weight Abilities that scale Creatures with teeth Regions worth exploring Lore that connects
Start Your Spite Project Free to start · pay only for AI you use

Interconnected

Change one thing. Watch everything react.

Every entity in your spite project knows about the others. Rename a faction, kill a character, burn a city — Spite propagates the consequences everywhere.

characters /

Kira Stonehelm

Commander of the [[Iron Wardens]], stationed at the [[Iron Citadel]]. Wields the legendary [[Oathbreaker]] blade.

factions /

Iron Wardens

Ancient order sworn to guard the [[Ashfall Valley]]. Led by [[Kira Stonehelm]]. Their stronghold, the [[Iron Citadel]], has never fallen.

locations /

Iron Citadel

Fortress overlooking the [[Ashfall Valley]]. Seat of the [[Iron Wardens]]. Its armory holds [[Oathbreaker]], forged in the mountain's heart.

quests /

The Siege

The [[Shadow Pact]] marches on the [[Iron Citadel]]. [[Kira Stonehelm]] must rally the [[Iron Wardens]] for a last stand.

4 entries · 12 wiki links · every reference is navigable

Features

Feed it your ideas. Get back a game.

Describe what you want. Spite devours it and outputs structured game content — characters, quests, items, economies, factions, locations, dialogue trees, and 22+ entity types, all connected by a knowledge graph. No team of 50 required.

THE FORGE

Talk to it. It builds.

The Forge is a conversational AI workspace. Describe a faction, a quest chain, an entire economy — Spite generates structured, interlinked game content from your descriptions. It reads your existing world, understands relationships, and builds on what's there. Your data is plain markdown. No lock-in.

Conversational AI Knowledge Graph 22+ Entity Types Markdown Files Collaboration Image Generation

POWER LIVE GAMEPLAY

Your world doesn't just exist. It reacts.

Gate NPC knowledge by story progression. Propagate reputation through your relationship graph. Track narrative threads across playthroughs. Let gossip spread between characters. Define game actions NPCs can trigger autonomously. All powered by the knowledge graph you already built.

Milestone Markers Reputation System Narrative Threading Cross-NPC Gossip AI Actions Game Events API

UNDERSTAND YOUR PLAYERS

Know them better than they know themselves.

Profile players across behavioral dimensions — diplomacy, curiosity, morality — and adapt responses automatically. Explorers get deeper lore. Diplomats unlock dialogue options. Quality scoring flags underperforming content. All analytics feed back into your project.

Player Intelligence Project Stats Quality Scoring

BYOK Integration

Real-time knowledge for live NPCs.

Spite builds the world. BYOK fetches knowledge graphs per-request — no export, always fresh. One ecosystem.

Without Spite
Player
What do you know about the ancient prophecy?
Generic AI
The ancient prophecy speaks of a chosen one who will save the world from darkness. It was written long ago by the seers of the old kingdom. They foretold that a great hero would rise...

Generic. Hallucinated. No personality. No boundaries.

With Spite
Player
What do you know about the ancient prophecy?
Kira
I'm a soldier, not a scholar. Ask the archivists if you want fairy tales. I deal in iron and orders.

Personality enforced. Forbidden topic deflected. Knowledge graph aware.

Same question, same AI model. The difference is the knowledge graph. "ancient-prophecy" is in Kira's forbidden topics — she deflects automatically.

THE INTELLIGENCE LOOP

A nervous system for your game. It never sleeps.

Not just NPC dialogue — the platform processes conversations, game events, kills, discoveries, and quest completions. Eight intelligence subsystems analyze everything and feed signals back into your world. A dragon dies and every relevant character in the world hears about it.

01

Player interacts

NPC dialogue, tutorials, environmental storytelling

02

Intelligence analyzes

Async • ~0.1 cent • 8 subsystems

03

World updates

reputation milestones memory gossip threads profiles actions quality
04

Game sends events back

Kills, discoveries, quests, area changes

↺ Loop: Next interaction knows about it

Example: Player slays the dragon

> Game fires world.kill — markers activate, reputation propagates through the knowledge graph
> The tavern keeper hears about it through gossip — next conversation, she congratulates the player
> The "dragon threat" narrative thread resolves automatically across all NPCs tracking it
> New milestone unlocks — the sage can now reveal post-dragon lore that was previously gated

OFFICIAL SDKS

Integrate in minutes, not weeks.

Drop-in SDKs for every major game engine. TypeScript for web games, C# for Unity, GDScript for Godot. Real-time events via WebSocket. Three auth methods: Steam, device ID, or bring your own.

TypeScript C# / Unity GDScript / Godot REST API WebSocket Events

Pricing

No subscription. No gotchas. Just build.

Spite is free. Connect your BYOK developer wallet, choose your AI models, and only pay for the tokens you actually use. That's it. We're not going to nickel-and-dime you.

01

Fund your wallet

Top up from $5. Your balance powers every AI operation in Spite.

02

Choose your models

Pick the AI models that power your project — budget, standard, or frontier.

03

Build your game

Create spite projects, generate game content, connect it to your game via the BYOK API.

Get Started

Free to start · pay only for AI tokens used

Community

Other people's spite projects.

Browse what others have built, explore their worlds, and fork anything to make it your own. Standing on shoulders is encouraged.

No spite projects here yet. Be the first.