A BYOK PRODUCT
Build out of spite.
Interconnected
Every entity in your spite project knows about the others. Rename a faction, kill a character, burn a city — Spite propagates the consequences everywhere.
Commander of the [[Iron Wardens]], stationed at the [[Iron Citadel]]. Wields the legendary [[Oathbreaker]] blade.
Ancient order sworn to guard the [[Ashfall Valley]]. Led by [[Kira Stonehelm]]. Their stronghold, the [[Iron Citadel]], has never fallen.
Fortress overlooking the [[Ashfall Valley]]. Seat of the [[Iron Wardens]]. Its armory holds [[Oathbreaker]], forged in the mountain's heart.
The [[Shadow Pact]] marches on the [[Iron Citadel]]. [[Kira Stonehelm]] must rally the [[Iron Wardens]] for a last stand.
4 entries · 12 wiki links · every reference is navigable
Features
Describe what you want. Spite devours it and outputs structured game content — characters, quests, items, economies, factions, locations, dialogue trees, and 22+ entity types, all connected by a knowledge graph. No team of 50 required.
THE FORGE
The Forge is a conversational AI workspace. Describe a faction, a quest chain, an entire economy — Spite generates structured, interlinked game content from your descriptions. It reads your existing world, understands relationships, and builds on what's there. Your data is plain markdown. No lock-in.
POWER LIVE GAMEPLAY
Gate NPC knowledge by story progression. Propagate reputation through your relationship graph. Track narrative threads across playthroughs. Let gossip spread between characters. Define game actions NPCs can trigger autonomously. All powered by the knowledge graph you already built.
UNDERSTAND YOUR PLAYERS
Profile players across behavioral dimensions — diplomacy, curiosity, morality — and adapt responses automatically. Explorers get deeper lore. Diplomats unlock dialogue options. Quality scoring flags underperforming content. All analytics feed back into your project.
BYOK Integration
Spite builds the world. BYOK fetches knowledge graphs per-request — no export, always fresh. One ecosystem.
Generic. Hallucinated. No personality. No boundaries.
Personality enforced. Forbidden topic deflected. Knowledge graph aware.
Same question, same AI model. The difference is the knowledge graph. "ancient-prophecy" is in Kira's forbidden topics — she deflects automatically.
THE INTELLIGENCE LOOP
Not just NPC dialogue — the platform processes conversations, game events, kills, discoveries, and quest completions. Eight intelligence subsystems analyze everything and feed signals back into your world. A dragon dies and every relevant character in the world hears about it.
Player interacts
NPC dialogue, tutorials, environmental storytelling
Intelligence analyzes
Async • ~0.1 cent • 8 subsystems
World updates
Game sends events back
Kills, discoveries, quests, area changes
↺ Loop: Next interaction knows about it
Example: Player slays the dragon
world.kill
— markers activate, reputation propagates through the knowledge graph
OFFICIAL SDKS
Drop-in SDKs for every major game engine. TypeScript for web games, C# for Unity, GDScript for Godot. Real-time events via WebSocket. Three auth methods: Steam, device ID, or bring your own.
Pricing
Spite is free. Connect your BYOK developer wallet, choose your AI models, and only pay for the tokens you actually use. That's it. We're not going to nickel-and-dime you.
Top up from $5. Your balance powers every AI operation in Spite.
Pick the AI models that power your project — budget, standard, or frontier.
Create spite projects, generate game content, connect it to your game via the BYOK API.
Free to start · pay only for AI tokens used
Community
Browse what others have built, explore their worlds, and fork anything to make it your own. Standing on shoulders is encouraged.
No spite projects here yet. Be the first.